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 Creating Buildings/Tiles

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Zach8920

Zach8920


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Join date : 2014-04-02
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Creating Buildings/Tiles Empty
PostSubject: Creating Buildings/Tiles   Creating Buildings/Tiles I_icon_minitimeWed Apr 16, 2014 2:44 pm

Let me just start off by saying this: Hello, my name is Zafu. I'm currently busy building a BIG structure, and i've been thinking. In the recode, would it be possible for you guys to add the ability to toggle on a certain building tile that will KEEP being created as long as it is toggled? Making big houses is rather tedious when you do it click by click. Hope you consider the idea


~Zafu/Zach8930
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Piconoe

Piconoe


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Ki Prodigy
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Join date : 2014-04-21

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PostSubject: Re: Creating Buildings/Tiles   Creating Buildings/Tiles I_icon_minitimeMon Sep 29, 2014 2:08 am

While I'm not a fan of this idea, it is easily possible. Add a Right-Clickable verb for the building tiles that toggles you into "Walk Build" mode or whatever you want to call it. You then assign the tile to a variable, let's call it "walkBuild". Then in each of the eight directions, put in:

Code:
if(usr.walkBuild) //copy-paste what places the tile from the tile's ".doubleclick" function

Then when you turn off Walk Build, just null out walkBuild, so if(usr.walkBuild) won't trigger. You can also "if(usr.walkBuild) usr.walkBuild=null" into everything you want to cancel Walk Build if you want. Like maybe you want Instant Transmission, Logging Out, Kai/Demon/Admin Teleport, etc to all cancel it.
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